Trust is an illusion. Survival is temporary. Betrayal is inevitable.
In H.A.I.N, a 4-player cooperative horror experience, you and your allies are fighting againt an ancient Necromancer. A peaceful camping trip takes a nightmarish turn when four friends are ambushed by a fanatical cult deep within the cursed lands of Wraithmere. They are dragged into an ancient ritual, sacrificed to an immortal necromancer who has ruled this forsaken place for centuries. But instead of instant death, they awaken—trapped in a sinister game where they are the hunted.
The necromancer, ancient and weary, views them as mere pawns in his dark playground. But this land is cursed, haunted by the countless souls who have suffered here before. Every shadow hides an enemy, every whisper seeks to drive them mad. To escape, they must manage their sanity and life force, solve cryptic puzzles, and complete forbidden rituals across four perilous locations:
🔹 The Abandoned Town – Echoes of a lost civilization haunt its ruins.
🔹 The Underground Crypt – A labyrinth of tombs where the dead never rest.
🔹 The Forsaken Mine – An excavation site filled with unearthly horrors.
🔹 The Ancient Temple – The heart of the necromancer’s decaying power.
But the real nightmare begins when the necromancer weakens—and selects one of them as his Heir. The chosen player, now the H.A.I.N (Heir of Ancient Immortal Necromancer), must secretly betray their friends, sabotage their progress, and eliminate them one by one.
Can you trust your allies when one of them is the enemy?
With procedurally generated scares, dynamic betrayal mechanics, and an ever-changing horror experience, H.A.I.N will test the limits of your trust—and your sanity.
You are not just fighting to escape. You are fighting to survive each other.